Experience STEAM Impact Report
This 70-page report from the National Center for Autonomous Technologies (NCAT) describes the results of the Experience STEAM (science, technology, engineering, arts, mathematics) event held by NCAT at the Mall of America (MoA) to generate interest in STEAM concepts, education, and careers. The event consisted of student competitions, student camps, educator workshops, and seven STEAM carnival areas with educational experiences spread across the MoA. For the event, NCAT partnered with Minnesota sate colleges and universities, 26 ATE (Advanced Technological Education) centers and projects, and over 55 educational organizations. All the specific events, camps, and competitions offered during the event are covered throughout the report. It also provides an overview of NCAT's efforts to reach underrepresented communities, the efficacy of its marketing strategies, and the outcomes of the event. The following sections are included in the report:
- Event Overview
- College Support & Corporate Partnership Strategy
- Reaching New Communities & Networks
- Student Competitions
- Unique Impacts & Specific Activities
- Diversity, Equity, Inclusion & Belonging
- Impact Data - Extending Our Reach'
- Feedback, Best Practices & Lessons Learned
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