Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence
![Screenshot Screenshot](local/data/caches/images/scaled/img_00025942_300x300.png)
This 26-page paper, from Lynn Okagaki and Peter A. Frensch, discusses a study on video games and spatial awareness. In this study "Older adolescents played the video game Tetris for a total of 6 hr each in two separate experiments." The results of the study "indicated that playing Tetris improves mental rotation time and spatial visualization time." The paper also discusses the differences between females and males in spatial performance. The document may be downloaded in PDF file format.
About this Resource
Creator
Date Issued
1994
Resource Type
Audience
Education Level
Language
![Archived with ATE Central](local/interface/ATECentral3/images/ATECentral--ArchivedBadge--120x120--F3F3F3.0D5947.png)
Subject
GEM Subject
Associated Files
Archived
Rights
Rights
Reprinted from Okagaki, Lynn; Peter A. Frensch, "Effects of video game playing on measures of spatial performance: Gender effects in late adolescence," Journal of Applied Developmental Psychology, Volume 15, Issue 1, Pages 33-58, Copyright (1994) with permission from Elsevier.
Access Rights
Comments